Yoda stories pc download






















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Connect with friends. Play, chat, and share experiences with your friends on GOG. Online Offline. Go to checkout Your shopping cart Your shopping cart is empty right now. Your cart is empty. Remove Move to wishlist Wishlisted Owned. Desktop Adventures, to give the two-game series its proper title, was an odd idea that actually did make some sense, but was always going to struggle next to all of that.

Those were polished, refined experiences, with the typical comparison between Lucasarts and its arch-rival Sierra that Lucasarts made movies while Sierra made TV shows—its adventures in particular were more or less Pixar in point-and-click form, especially classics like Monkey Island and Day of the Tentacle. Desktop Adventures were cheap and cheerful bits of fluff using the company's most famous licenses. A poor, game-starved office worker sick of Minesweeper and Solitaire could fire one up over a lunch-break, play a whole game while eating a sandwich, and then continue their drudgery in the knowledge that they'd made an ugly green Muppet mildly impressed.

Indiana Jones And The Fate Of Atlantis creator Hal Barwood took the lead, with the team putting together a simple randomisation system and sprite based engine that could practically run on a calculator. Given that the most popular calculator based game at the time was entering '' to make it say 'boobies', that rather explains why the idea only had slightly more life in it than Sierra's narrative based screensaver Johnny Castaway. Indiana Jones was easily the more successful of the two, simply because the nature of Indy's adventures lent it to random tricks and traps, similar-looking locations, and basic treasure hunts.

Which of course is all the engine could really manage. Transpose it to Star Wars and try to pretend there's a narrative, and the best you're going to get is I better find him and see what's on his mind Luke paused for a moment to rub his suddenly giant head, before beginning his journey through the swamp—lurching painfully a block at a time and occasionally glaring up at the sky as if to say 'I'm watching you Not far away though, he encountered an old friend.

I'm here to HELP! Luke paused, trying to work out which was weirder: his trusty robot's newfound eloquence, or the fact he could now stick Artoo down his pants. He opted for the former. The second was really more of a fantasy, especially knowing how many bits and twirly things the droid had to offer. Master Yoda was only a short walk away, because Dagobah consisted of about five screens.

Today, he was in his house instead of pointlessly standing around the swamp, though that never actually made any difference. Luke tensed as he entered, as he would when Artoo took his much-awaited turn later that day. What would the greatest Jedi Master in the universe have to say? Heard my call you did, yes! Danger there is, mmm? How far away they seemed now. Almost as far as the pleasure planet Zeltros, where he now decided to fly and hope Yoda died of old age before finding out.

And no poodoos were given that day. The only thing to really dislike is the control. You use the mouse to click the direction you want to go throughout the top-down layout, holding the left button to move.

To fight, you select your weapon and click the right button while facing the direction you wish to attack. Moving about is fine, but attacking enemies leaves a lot to be desired. But if you're in the mood for a small and kind of silly adventure game, then Yoda Stories does the trick. While not as hard-core and immersive as Star Wars: Dark Forces or Star Wars: Jedi Knight, it still brings you the Star Wars environment -- all while taking up an unbelievably small two megs of hard drive space.



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